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Some DMs leave the attractiveness of the player's characters up to the players, others assign the attractiveness of the characters, and even others base the character's physical beauty off charisma alone; this article attempts another avenue.
In 1st edition AD&D the Unearthed Arcana presented the idea of Comeliness as, "physical attractiveness, social grace, and personal beauty," and treated Comeliness as a 7th attribute. This essay leaves "social grace" to charisma and defines "personal beauty" as physical-personal beauty leaving qualities such as couth and uncouth, again, to charisma. Here Comeliness is changed by demoting it from attribute status to quasi-attribute where rarely will its' modifier be added to any rolls. By use of this form of Comeliness we are simply setting a gauge by which players and DMs alike can judge the physical attractiveness of other characters. In essence this is just a modified 1-10 scale that characters in the D&D game can be held against. In nearly all social situations charisma should be used to influence others with only a mild influence by Comeliness.
This form of Comeliness is heavily formulaic and therefore gamers who do not like extra math (or extra rules) will probably not care for this version.
Comeliness is based on the following concepts: First, charisma is Comeliness' foundation. The PHB (p9) states "Charisma measures a character's force of personality, persuasiveness, personally magnetism, ability to lead, and physical attractiveness," the last being the most important consideration for Comeliness. Second it is assumed that people, across all species and racial types, will find the healthy and strong the most attractive, a matrix implanted through evolutionary flow. This being the case the physical attributes, Strength and Constitution both play a part in determining how attractive someone in the D&D game is. Third is luck of the draw. Fate can be fickle and as such a random factor is thrown into the equation.
The basic formula for Comeliness is as follows:
[ ( Str + Con ) / 8 ] + ( Cha / 2 ) + ( 3d6 / 4 )
Numbers are not rounded down until the final sum of the equation is found. So a low-end average human commoner (attributes of 10) would have the following for Comeliness:
[ ( Str + Con ) / 8 ] + ( Cha / 2 ) + ( 3d6 / 4 ) =
[ ( 10 + 10 ) / 8 ] + ( 10 / 2 ) + ( 10 / 4 ) =
( 20 / 8 ) + 5 + 2.5 =
2.5 + 5 + 2.5 =
10
While a high-end average commoner (attributes of 11) would have a similar Comeliness score:
[ ( Str + Con ) / 8 ] + ( Cha / 2 ) + ( 3d6 / 4 ) =
[ ( 11 +11 ) / 8 ] + ( 11 / 2 ) + ( 11 / 4 ) =
( 22 / 8 ) + 5.5 + 2.75 =
2.75 + 5.5 +2.75 =
11
Yet due to the random factor in the equation, it is possible to get a range of attractiveness in commoners. Below is a table of the range, due to the random modifier, of attractiveness for commoners of the standard races (racial adjustment for Comeliness has been add -see below):
| Races | Low-end Commoners | High-end Commoners |
| Low | Average | High | Low | Average | High |
| Dwarf | 6 | 8 | 10 | 7 | 9 | 11 |
| Elf | 14 | 15 | 17 | 14 | 16 | 18 |
| Gnome | 8 | 10 | 12 | 9 | 11 | 12 |
| Half-elf | 11 | 13 | 15 | 12 | 14 | 15 |
| Half-orc | 4 | 6 | 8 | 5 | 7 | 9 |
| Halfling | 10 | 11 | 13 | 10 | 12 | 14 |
| Human | 8 | 10 | 12 | 9 | 11 | 12 |
The following is a table of racial modifiers that are added or subtracted to the base Comeliness score (after the equation above has been rounded down) for the final result. It should be noted here that beauty is often in the eye of the beholder and that many will argue that physical attractiveness is subjective. Comeliness, therefore, is taken as the physical attractiveness that an average human would perceive in another human. The racial modifiers listed below are based on the idea that a human is the standard. Due to the nature of most fantasy worlds it would be natural to assume that one species finds others of the same species more attractive than other species on average. But these distinctions are blurred by the human-centric viewpoint of the D&D game such as the idea that "many humans and members of other races find (elves) hauntingly beautiful" (PHB p 15). The racial modifiers are to be adjusted by the DM to reflect the different social stances on the idea and concept of beauty within each individual campaign.
Suggested racial Comeliness modifiers, with low-end commoner average and overall low-high range scores (standard PC races are in italic type), are as follows:
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